Viewing the world in third-person - experimental considerations for a successful study

Title

Viewing the world in third-person - experimental considerations for a successful study

Leaders

Jérémy Faggion

Collaborators

No response

Brainhack Global 2022 Event

Brainhack Marseille

Project Description

Google Docs

Goals for Brainhack Global

The outcome of this project should be in the form of schematics, pseudocode, people to reach out to and a list of resources to take inspiration from. Iteration cycles should be as short as possible. Testing should ideally happen on-site during the hackathon.

Good first issues

  1. Gradual transition from 1st person to 3rd person - engineering task

  2. Visuo-tactile association in shifted or novel ways of viewing the world - literature review task

  3. Getting your hands on a drone and FPV goggles - engineering task

  4. Identifying if using a stereo camera will prove crucial - literature review task

Communication channels

Direct messaging app - TBD

Skills

Onboarding documentation

No response

What will participants learn?

Sensorimotor association, mental states, self-awareness, engineering and coding, and iterating fast

Data to use

No response

Number of collaborators

3

Credit to collaborators

Names engraved on a block of cheese and fed to seaguls

Image

https://art-u1.infcdn.net/articles_uploads/0/811/3rd%20person%20real%20life.jpg

Type

method_development

Development status

0_concept_no_content

Topic

other

Tools

other

Programming language

not_applicable

Modalities

behavioral

Git skills

0_no_git_skills

Anything else?

No response

Things to do after the project is submitted and ready to review.


Date
Jan 1, 0001 12:00 AM